Showing posts with label unreal. Show all posts
Showing posts with label unreal. Show all posts

Jan 30, 2008

New graphics in Old Games



One of my more controversial articles that I have written is the one called Why Graphics Really Do Not Matter. The reason it brews controversy is that I will then call out a game for not being poor visually. So it's easy to understand why I'm wincing as I type this, because I'm sure I'm about to get called out again. It's all because of the new computer. You see, because of my budgeting, I usually only get a new computer when the old one is minutes away from completely failing to function, and the computer I get is usually minutes away from being obsolete. Therefore, any game that I run is likely to be either very old, or on the minimum settings. This year, however, I got a computer for Christmas. And it is great. And it has breathed new life into some of my older games. The best example of this is when I loaded Unreal Tournament 2004 for the first time. I was able to crank up the graphics all of the way, and I was blown away. In all honesty, the difference was so great that it took me about 5 minutes to recognize the level I was playing on. Now, has that made a bad game good? No, I loved Unreal 2004 even when it didn't look good (and even when I lagged), and I love it now. I'm just trying to say that sometimes if a game seems stale, maybe you just need to give it a fresh look.